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It'd also get into some legal trouble, considering the game would contain a free version of all of UCN within itself. There is no way an inexperienced mobile port developer can make a game ten times the size of it run on a mobile device. The official Ultimate Custom night port barely runs on most phones. Q: Will there ever be a port for mobile devices?Ī: No. Stay in the office, close doors, check the vents, wind the music box, collect Faz-Coins, use the Power Generator, Heater, Power A/C, watch the cameras on 4 different floors and a basement, check the vent radar, the air ducts, the light system, the GPS system, complete tasks, cut trees and much, much more!
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* From the videos and screenshots, it appears that the connections are now dynamic.A 500+ character roster, with characters from all over the FNaF franchise, including the main series of games, spin-offs, merchandise, the Fanverse Initiative and many more, each character able to be customized in AI difficulty between 0 and 20, there is nearly endless possibilities for your own Custom Nights! * The new spawn menu has a configurable system of categories and filters from a base list of all of the resources available and will also automatically generate icons for spawnable items, eliminating both the need to produce icons for every object in the world and keep up with new releases, and concerns about not covering third-party creations. Can select the focal point by clicking at the point. * A higher-quality Depth of field effect with a more intuitive interface. * A Morphing Effect that allows the map and props to be warped, in a watermarked position on the screen, this is still beta. They will allow players to make more complex flying machines as well as aid in steering such objects. * Hoverball tool-gun: attaches hovering balls to objects and hovers them at set heights. * Winch Constraint tool-gun: a constraint that allows control of a length of rope at set speeds with the number-pad. * Motor tool-gun: allows props to automatically rotate. (Except for other players and the map itself) * The Physics Gun is able to move any entity. * Color-wheel within bloom and colour-gun toolmodes. * Appearance of thrusters can be altered, right down to the
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* eventPlayerInitialSpawn( playerid ) - called just before player's * _spawnmenu.SetCategory( player, category ) * _spawnmenu.RemoveCategory( player, category ) * _spawnmenu.AddItem( player, category, name, command ) * _player.ShouldDropWeapon( player, bool ) * Returned tables now start from 1 instead of 0 as is the Lua * GetPlayerDamageScale( hitgroup ) - see a * _player.ShowPanel( player, name, show ) * _phys.ApplyForceOffset( ent, force, worldpos ) * _npc.AddRelationship( ent, ent, disposition, priority ) * _util.ScreenShake( pos, amp, frequency, duration, radius ) * Scope graphics are now drawn behind kills/chat * Chat style messages now show in single player * HideAndSeek - Hiders get melon and baby guns
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* Fortwars - Fixed buying weapons as spectator * Text, rects and wquads showing in the next level * Changed weapon select menu to fit more weapons (use gm_wepselmode * Spawn menu now grows with a higher screen res
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